Archive for November, 2008
From Tic-Tac-Toe to Traffic Jams: What Public Policy Can Learn from Game Design
0 Comments Published by Malte November 9th, 2008 in *OIINEWS, Better Regulation, TeachingAt first sight, the jobs of policy-makers and game designers could not be more different. On the one hand, a world of law and regulation, trying to stabilize financial markets, tackle global warming, fight crime, regulate traffic, and make network industries work. On the other hand, a world of board games, sports, and ego shooters, [...]
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- Modes of Governance: Wrap-up and Outlook
- CfP: Modes of Governance in Digitally Networked Environments
- From Tic-Tac-Toe to Traffic Jams: What Public Policy Can Learn from Game Design
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- OneWebDay comes to Oxford!
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